The Roblox store entries nobody wants to work through
A companion works the 19 operations your Roblox account exposes. It can update an universe and update a place, and every one of those waits on an approval card showing the store entry before it changes.
Open the store entry. Check it against something else. Write the change. Move to the next one. That is the Roblox afternoon nobody can hand off, and a companion does the whole pass and gives you back the batch, with nothing landing on a store entry until you approve it.
What it can do is exactly what Roblox exposes to an account you authorise and nothing beyond it: 19 operations, 10 reads and 9 writes. In practice that means it can update an universe, update a place and set a data store entry, and work across the store entries, places and universes.
The Roblox API stops at Roblox. A companion does not. The same run opens the customer's website, the supplier portal, the internal tool somebody built in 2019, because it is working the browser you are already signed into rather than calling in from outside it.
Which Roblox store entries does a companion see?
10 of the 19 operations are reads.
Your account, not a guess at it: a companion can list inventory items, list group roles and list group memberships, and the full list below is the whole list, with nothing inferred from Roblox's documentation.
The store entries are what most of this inventory is about, alongside the places. A companion can hold all 19 of these operations and forty open tabs in the same pass, which is how an afternoon of Roblox admin becomes a queue you review.
- List Inventory Items
- List Group Roles
- List Group Memberships
- List Data Stores
- List Data Store Entries
- Get User
- Get Universe
- Get Place
- Get Group
- Get Data Store Entry
What happens before it can update universe?
All 9 write operations wait for you.
A companion can update an universe, update a place and set a data store entry, and each one is staged on an approval card first: you see the store entry, the field and the new value before it lands in Roblox.
Nothing in Roblox is sent, changed or deleted on your behalf without that click, and a rejected card leaves the store entry exactly as it was. The gate is the same one on every surface, described at security.
- Update Universe
- Update Place
- Set Data Store Entry
- Send User Notification
- Restart Servers
- Publish Message
- Increment Data Store Entry
- Generate User Thumbnail
- Delete Data Store Entry
Can the store entries pass run every Monday?
Yes.
Saved as a routine, the Roblox store entries pass runs at the hour you pick: the Monday sweep, the overnight refresh, the Friday check. Keep Awake holds the machine awake for the length of a run, so a scheduled pass finishes with the lid closed.
The operations playbook catalogues the other recurring shapes of the busywork, the Roblox store entries sweep among them, and finished runs are published at real runs.
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